Creators above 50 avg CCU:

I'LL INSTALL THE EXACT $1.1M SYSTEM
THAT WILL TAKE YOUR
STUCK MAP AND PREDICTABLY
GROW YOUR CCU
WITHOUT RELYING ON ALGORITHM

Watch this video to see the $1.1M system that guarantees at least a 20% Increase in your avg. CCU, or we work for FREE until achieved.

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Only 3 spots available this month  ·  Free strategy call  ·  No commitment required

0
Plays Generated
0
Generated for Clients
0
Peak Client CCU Reached
0
Days or We Work Free
Real Results

Proven Creator Results

Every number below is from a real project, real map, real creator.

Waterpark Tycoon
Tycoon Map · Aug–Sep
11
Starting CCU
700
Peak CCU
↑ 6,264%
$4.5K
Revenue
from $0
CCU Growth
Concurrent Players
Day 1Day 7Day 14Day 19
Full Breakdown
Waterpark Tycoon
Brainrot Evolution
Tycoon Map · Thumbnail Collab
1,368
Starting CCU
2,324
Peak CCU
↑ 70%
$70K/mo
Revenue
monthly
CCU Growth
Concurrent Players
Week 1Week 2Week 3Week 4
Full Breakdown
Brainrot Evolution
MetaGGXX
Full Player Funnel Build
0
Starting CCU
2,492
Peak CCU
in 1 week
$11K
Revenue
first 7 days
CCU Growth
Concurrent Players
Day 1Day 3Day 5Day 7
Full Breakdown
MetaGGXX
About Me

Who am I?

My Name Is Jurko. I have been in the UEFN space for about 4 years now and am responsible for blowing up some of the favourite maps. First started in this space as a Thumbnail artist and over the past few years I studied why players stay, retain and purchase items when playing the maps and also mastered the system I call the "Player Funnel" to help creators grow their maps without relying on discover

my real "aha" moment was when I successfully helped my friend with his map after he was stuck for months and I did not stop there yet. I saw how many people were just publishing random maps with no knowladge or experience and saw the potential of their maps go to waste... so thats why I continued to study the space and now helping other creators do the same :)

It is safe to say that I know what I am doing with this UEFN stuff..

The reason why I put together this offer is because no one in the UEFN space is doing maps right. And if they are… well they are absolutely lapping everyone. All of the biggest names in the space that have the right internal team of marketers, scripters, and Verse Coders are absolutely ripping.

And my goal is to solve that problem for many other creators so they can capitalize on a market projected to hit $230 billion and what I genuinely believe is the greatest opportunity to ever present itself: UGC Gaming.

Don't Take My Word For It

What Our Clients Are Saying
Michall testimonial
Njay testimonial
Michall testimonial 2
Naka testimonial

Still Hesitant? Understandable.

Questions? Contact us directly

Frequently Asked Questions

This sounds too good. What's the catch?
+
There is no catch. The free-until-results guarantee exists because I have done this enough times to know it works. If your map does not hit the agreed target within 90 days I continue working at no additional charge until it does. What qualifies you: your map needs to be live, above 50 avg CCU, and you need to actually implement the changes I recommend. I cannot grow a map that stays the same.
I've tried growing before and it didn't work. Why would this be any different?
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Because most attempts at growing a map are based on guessing. Posting thumbnails, hoping for algorithm luck, copying what worked for someone else. What I do is different. I pull your actual data, survey your real players, find the exact points where players drop off, and build a strategy around your specific map. Generic advice fails because it is not built for you. This is.
I've been burned by people selling map growth before. Why should I trust this?
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Good. That means you are less likely to fall for fake certainty again. Most people in this space sell hype, throw around big revenue numbers, and give generic advice that sounds smart but moves nothing. My approach is completely different. I look at the map as a system, identify the actual bottlenecks, and I do not force fake urgency or promise unrealistic outcomes. If someone burned you before, your filter needs to be better. That is exactly why I focus on clarity, diagnosis, fit, and real process instead of hype.
What if I don't hit 300 CCU in 90 days?
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I keep working at no additional charge until we hit the agreed target together. There is no hard expiry at 90 days. That is just when most maps get there. Waterpark Tycoon hit 700 CCU in 19 days. MetaGGXX reached 2,492 CCU in a single week. The timeline depends on your starting point and how quickly changes get implemented. The guarantee does not expire.
How do I know the price is worth it compared to just figuring it out myself?
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Going it alone means months of trial and error with no clear direction, no data to pull from, and no guarantee at the end. The creators I work with who tried to figure it out solo first all say the same thing: they wasted more time and money experimenting than the partnership ever cost. The difference between a map stuck at 60 CCU and one running at 600 CCU is almost never the quality of the game. It is the system around it. That is exactly what I build.
Why 90 days? And is there an actual guarantee?
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90 days because real scaling comes from diagnosis, strategy, iteration, and compounding improvements over time. It is not a one call fix. And yes, the guarantee is completely real. We get to the agreed result or I continue working for free until we do. That only works because I qualify maps carefully and only commit where the upside is realistic. I have yet to have a case where we did not eventually get there.
What does the actual process and partnership look like?
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The video gives you a quick overview of the approach. The full process and the exact partnership roadmap get walked through on the call, so you understand every step in detail before committing to anything. Everything is specific to your map and your situation.
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